
Wex, for example, stomps through the game like a big-booted ogre galloping through that cheapo '80s Tom & Jerry cartoon series.Īt best, Wild 9's soundtrack is an easily ignorable background element. The animation also seems clunky and basic for all the characters, except the bosses. The graphics in Wild 9 look like a mix of Pandemonium and Pitfall 3D: Beyond the Jungle, giving it a pretty dated appearance, save for some more modern-looking backgrounds.

Otherwise, it's pretty standard platform-game fare, with running, jumping, and occasionally shooting. There are also instances where you have to harness keys and other items with the device as well. This is actually a large part of the gameplay, as you have to destroy obstacles (propellers, electric signs, flame spouts, etc.) using your opponents' bodies as clubs or, other times, spill them into a spiked pit so that you can use them as a stepping stone to pass by unscathed. This comes into play mostly when confronting enemies, whom Wex can beat into the ground by snagging and throwing them with the beam, dropping them into grinders, and so on. To help you on this quest is a device called the rig and the glove, which allows Wex to grab objects using an extended energy beam and slam them about or swing along. Your goal is to travel from planet to planet within this star system, freeing the members of the rebel group you've fallen in with, the Wild 9 (which includes Nitro, the human bomb the voluminous Volstagg the many-pocketed Pokkit and five others), and then destroying Karn. The latest platform game from the house that Earthworm Jim built puts you in the shoes of Wex Major, a teenage boy who lands far away from home, into a galaxy enslaved by the evil overlord Karn.
